onsdag 11 mars 2009

Re5 pictures.


2 pictures from Re5. Chris is fighting the zombies.

Re5 trailer.

http://www.youtube.com/watch?v=ILuP43jcaXw

The trailer to Resident evil 5.

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The downloadable demo of Resident Evil 5 exceeded 4 million downloads worldwide during its release on the PlayStation Store and Xbox Live services, with over 1.8 million of these downloads taking place in the first three days.
Official Xbox Magazine gave Resident Evil 5 a 9 out of 10, praising its combat. Sheva's artificial intelligence was praised, though criticized for its inability to be strategized with. The fact that enemies come at all speeds was received well. Of note were gun-wielding enemies which can fire blindly and duck for cover. The game's control scheme was criticized for not allowing the player to shoot and move at the same time. The new inventory system was also called into question, the review stating that many will not like it, though it is "essentially game balancing". Resident Evil 5 was summarized as "an action spectacular with terrific production values" and as an "excellent co-op game.
PlayStation Official Magazine gave the game an 8 out of 10, also praising Sheva’s AI, but also criticizing the inventory management and the cover system that "all but kills the fun.

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Resident Evil 5's 2007 E3 trailer was questioned for its depiction of a white protagonist killing black zombies in an African village. Newsweek editor N'Gai Croal began the criticism, stating, "There was a lot of imagery in that trailer that dovetailed with classic racist imagery." He acknowledged that only the preview had been released.
The second trailer for the game, released on May 31, 2008, revealed a more racially diverse group of enemies, as well as Sheva, an African agent who assists the protagonist. However, designer Jun Takeuchi denied that complaints about racism had any effect in altering the design of Resident Evil 5. Takeuchi commented that the game's producers were surprised by the controversy. In an interview with MTV, he explained that Capcom's staff is racially diverse, and acknowledged that various cultures may have had different opinions on the trailer. In an interview with Computer and Video Games, producer Masachika Kawata also commented on the issue, stating, "We can't please everyone. We're in the entertainment business - we're not here to state our political opinion or anything like that. It's unfortunate that some people felt that way.
In Eurogamer's February 2009 preview of Resident Evil 5, Dan Whitehead expressed concerns about the controversy the game may generate, stating that "it plays so blatantly into the old clichés of the dangerous 'dark continent' and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s" and "there are even more outrageous and outdated images to be found later in the game, stuff that I was honestly surprised to see in 2009." The article also states that the addition of the light-skinned Sheva "compounds the problem rather than easing it.
Glenn Bowman, Senior Lecturer in Social Anthropology at the University of Kent, Canterbury, has stated that he does not believe Resident Evil 5 is racist. Bowman added that the game presents an anti-colonial theme.
One particular scene in the game, said to show black men dragging off a screaming white woman, was submitted for evaluation to the British Board of Film Classification (BBFC), which deemed it not to be racist. Sue Clark, Head of Communications at the BBFC, stated, "We do take racism very seriously, but in this case there is no issue around racism.

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Although the game garnered much interest among Resident Evil fans, Capcom did not present any footage or information about Resident Evil 5 at E3 2006. Capcom revealed a brief new trailer for the game at E3 2007. The full E3 trailer for the game became available on the Xbox 360 Marketplace and PlayStation Network Store on July 26, 2007.
In late March 2008, the April issue of Famitsu Wave was bundled with a DVD containing a preview of the game. On April 10, 2008, a translation of the video was published on Capcom's official blog. Takeuchi gave new information on the game and showed new gameplay footage. A new trailer shown at Captivate '08 debuted on Spike TV's show Gametrailers TV, on May 31, 2008, as well as the GameTrailers.com website.
A playable demo of the game was released in Japan on December 5, 2008 for the Xbox 360. The demo was later released in North America and Europe for the Xbox 360 on January 26, 2009, and on February 2, 2009 for the PlayStation 3.

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The music for the video game was composed by Kota Suzuki. His score was electronic, but includes 15 minutes of orchestral underscore, which was recorded in Los Angeles at the Newman Scoring Stage at 20th Century Fox Studios with a 103-piece ensemble of the Hollywood Studio Symphony. Additional orchestral arrangements were composed by Wataru Hokoyama, who conducted the orchestra.
Capcom recorded in Los Angeles because they wanted a Hollywood-caliber soundtrack that would increase the game's cinematic value and global interest. The game’s soundtrack will feature an original theme song as well as live orchestral music compositions, a first for the game series. The theme song is composed by Kota Suzuki and sung by Oulimata Niang.